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BREAKOUT TIME

Writer's picture: Connexion II BlogConnexion II Blog

Updated: Aug 5, 2019

The League of Nation's, a diplomatic international group that was created to resolve issues on a international scale before they`d breakout. This league was created in the early nineteen hundreds by President Woodrow Wilson shortly after the first world war. His sole purpose for creating this group, was to keep his ideas of peace as a foundation for all. He believed so much in the idea, in January 1918 he publicly gave an outlining of his vision in the Fourteen Points speech in front of Congress. That day Congress did something outside of the norm, the leaders of the free world came together in one accord and they unanimously agreed in favor for the president's solutions regarding international peace.

The race for supremacy in our cybersphere has made us susceptible to the never ending cycle of rapidly evolving threats. Even with the U.S. cooperation laws in place, keeping order will always be a challenge in our virtual environment. The increasing sophistication in adversary tactics, techniques and procedures will ultimately come with a price that will continue to rise to insure the safety for all connected. Just like the diplomatic group "League of Nations" that was created back in 1918 to resolve issues that would compromise peace, we use similar methods along with stricter laws to keep order which results in peace online.

The race to win cyber wars will continue. Our main objective is to stay ahead of any threats that may arise in the race. In cyberspace with creativity, in time any player can be a superpower. Surprisingly, the cost to wage a cyber war is extremely low compared to what we are forced to pay to avoid being added to the statistics long list of victims.

.C.II.C.M.A.

 
 
 

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